<!DOCTYPE html><html lang="en"><head> ???<meta charset="UTF-8"> ???<title></title> ???<style> ???????.map { ???????????width: 800px; ???????????height: 600px; ???????????background-color: #CCC; ???????????position: relative; ???????} ???</style></head><body><div class="map"></div><script> ???//自调用函数-----食物的 ???((function () { ???????//用来保存每个小方块食物 ???????var elements = []; ???????//食物就是一个对象有,颜色,宽高,横纵坐标,先定义构造函数然后创建对象 ???????function Food(x, y, width, height, color) { ???????????this.x = x || 0; ???????????this.y = y || 0; ???????????this.width = width || 20; ???????????this.height = height || 20; ???????????this.color = color || "green"; ???????} ???????//为原型添加初始化的方法(作用:在页面上显示这个食物) ???????//因为食物要在地图上显示,所以,需要地图这个参数 ???????Food.prototype.init = function (map) { ???????????//每次创建先进行删除 ???????????remove(); ???????????//创建div ???????????var div = document.createElement("div"); ???????????//把div加到map中 ???????????map.appendChild(div); ???????????//设置div的样式 ???????????div.style.width = this.width + "px"; ???????????div.style.height = this.height + "px"; ???????????div.style.backgroundColor = this.color; ???????????//脱离文档流 ???????????div.style.position = "absolute"; ???????????//随机横纵坐标 ???????????this.x = parseInt(Math.random() * (map.offsetWidth / this.width)) * this.width; ???????????this.y = parseInt(Math.random() * (map.offsetHeight / this.height)) * this.height; ???????????div.style.left = this.x + "px"; ???????????div.style.top = this.y + "px"; ???????????//把div加到elements数组中 ???????????elements.push(div); ???????}; ???????//私有函数,删除食物的 ???????function remove() { ???????????//elements数组中有这个食物 ???????????for (var i = 0; i < elements.length; i++) { ???????????????var ele = elements[i]; ???????????????//找到这个元素的父级元素,然后删除这个子元素 ???????????????ele.parentNode.removeChild(ele); ???????????????//把elements中的这个元素删除 ???????????????elements.splice(i, 1); ???????????} ???????} ???????window.Food = Food; ???})()); ???//自调用函数-----小蛇 ???(function () { ???????var elements = []; ???????//小蛇的构造函数 ???????function Snake(width, height, direction) { ???????????//小蛇的每个部分的宽和高 ???????????this.width = width || 20; ???????????this.height = height || 20; ???????????//小蛇的身体 ???????????this.body = [ ???????????????{x: 3, y: 2, color: "red"}, ???????????????{x: 2, y: 2, color: "orange"}, ???????????????{x: 1, y: 2, color: "orange"} ???????????]; ???????????//方向 ???????????this.direction = direction || "right"; ???????} ???????//为原型添加方法-----小蛇初始化的方法 ???????Snake.prototype.init = function (map) { ???????????//删除原来的小蛇 ???????????remove(); ???????????//循环遍历创建div ???????????for (var i = 0; i < this.body.length; i++) { ???????????????//数组中的每个数组元素都是一个对象 ???????????????var obj = this.body[i]; ???????????????//创建div ???????????????var div = document.createElement("div"); ???????????????//把div加入到map中 ???????????????map.appendChild(div); ???????????????//设置div的样式 ???????????????div.style.width = this.width + "px"; ???????????????div.style.height = this.height + "px"; ???????????????div.style.position = "absolute"; ???????????????div.style.left = obj.x * this.width + "px"; ???????????????div.style.top = obj.y * this.height + "px"; ???????????????div.style.backgroundColor = obj.color; ???????????????//方向暂时不定 ???????????????//把div加入到elements数组中------目的是为了删除 ???????????????elements.push(div); ???????????} ???????}; ???????//为原型添加方法,让小蛇动起来 ???????Snake.prototype.move = function (food, map) { ???????????//改变小蛇身体的坐标位置 ???????????var i = this.body.length - 1; ???????????for (; i > 0; i--) { ???????????????this.body[i].x = this.body[i - 1].x; ???????????????this.body[i].y = this.body[i - 1].y; ???????????} ???????????//判断方向----改变小蛇的头的坐标位置 ???????????switch (this.direction) { ???????????????case "right": ???????????????????this.body[0].x += 1; ???????????????????break; ???????????????case "left": ???????????????????this.body[0].x -= 1; ???????????????????break; ???????????????case "top": ???????????????????this.body[0].y -= 1; ???????????????????break; ???????????????case "bottom": ???????????????????this.body[0].y += 1; ???????????????????break; ???????????} ???????????//判断有没有吃到食物 ???????????//小蛇的头的坐标和食物的坐标一致 ???????????var headX = this.body[0].x * this.width; ???????????var headY = this.body[0].y * this.height; ???????????//判断坐标 ???????????if (headX == food.x && headY == food.y) { ???????????????//获取小蛇的最后的尾巴 ???????????????var last = this.body[this.body.length - 1]; ???????????????//把最后的蛇尾复制一个,重新的加入到小蛇的body中 ???????????????this.body.push({ ???????????????????x: last.x, ???????????????????y: last.y, ???????????????????color: last.color ???????????????}); ???????????????//把食物删除,重新初始化食物 ???????????????food.init(map); ???????????} ???????}; ???????window.Snake = Snake; ???????//删除小蛇的私有函数 ???????function remove() { ???????????//获取数组 ???????????var i = elements.length - 1; ???????????for (; i >= 0; i--) { ???????????????//从当前子元素找到其父级元素然后再删除子元素 ???????????????var ele = elements[i]; ???????????????//从map中删除这个元素 ???????????????ele.parentNode.removeChild(ele); ???????????????elements.splice(i, 1); ???????????} ???????} ???}()); ???//自调用函数-----游戏对象 ???(function () { ???????var that = null; ???????//游戏的构造函数 ???????function Game(map) { ???????????this.map = map; ???????????this.food = new Food(); ???????????this.snake = new Snake(); ???????????that = this; ???????} ???????Game.prototype.init = function () { ???????????//初始化游戏 ???????????//食物初始化 ???????????this.food.init(this.map); ???????????//小蛇初始化 ???????????this.snake.init(this.map); ???????????//调用自动移动小蛇的方法 ???????????this.runSnake(this.food, this.map); ???????????//调用按键方法 ???????????this.bindKey();// ???????????setInterval(function () {// ???????????????that.snake.move(that.food, that.map);// ???????????????that.snake.init(that.map);// ???????????}, 150) ???????}; ???????//添加原型方法-------设置小蛇可以自动的跑起来 ???????Game.prototype.runSnake = function (food, map) { ???????????//自动的去移动 ???????????var timeId = setInterval(function () { ???????????????//此时的this是window ???????????????//移动小蛇 ???????????????this.snake.move(food, map); ???????????????//初始化小蛇 ???????????????this.snake.init(map); ???????????????//横坐标的最大值 ???????????????var maxX = map.offsetWidth / this.snake.width; ???????????????//纵坐标的最大值 ???????????????var maxY = map.offsetHeight / this.snake.width; ???????????????//小蛇的头的坐标 ???????????????var headX = this.snake.body[0].x; ???????????????var headY = this.snake.body[0].y; ???????????????console.log(headX + "-------------" + headY); ???????????????console.log(maxX); ???????????????//横坐标 ???????????????if (headX < 0 || headX >= maxX) { ???????????????????//撞墙了,停止定时器 ???????????????????clearInterval(timeId); ???????????????????alert("游戏结束"); ???????????????} ???????????????//纵坐标 ???????????????if (headY < 0 || headY >= maxY) { ???????????????????//撞墙了,停止定时器 ???????????????????clearInterval(timeId); ???????????????????alert("游戏结束"); ???????????????} ???????????}.bind(that), 150) ???????}; ???????//添加原型方法-----设置用户按键,改变小蛇移动的方向 ???????Game.prototype.bindKey = function () { ???????????document.addEventListener("keydown", function (e) { ???????????????//这里的this应该是触发keydown的时间的对象---document ???????????????//所以这里的this就是document ???????????????//获取按键的值 ???????????????switch (e.keyCode) { ???????????????????case 37: ???????????????????????this.snake.direction = "left"; ???????????????????????break; ???????????????????case 38: ???????????????????????this.snake.direction = "top"; ???????????????????????break; ???????????????????case 39: ???????????????????????this.snake.direction = "right"; ???????????????????????break; ???????????????????case 40: ???????????????????????this.snake.direction = "bottom"; ???????????????????????break; ???????????????} ???????????}.bind(that), false) ???????}; ???????window.Game = Game; ???}()); ???var gm = new Game(document.querySelector(".map")); ???gm.init();</script></body></html>
JS高级----------------->贪吃蛇案例
原文地址:https://www.cnblogs.com/cuilichao/p/9570272.html