本想按照PHASER的HTML Dom元素官方实例:http://labs.phaser.io/index.html?dir=game%20objects/dom%20element/&q= 来创建HTML DOM元素,但this.add.dom 一直提示错误,无奈直接用HTML5的语法来创建DOM元素,然后在Phaser内获取该DOM元素,也不用再使用第三方的Phaser Html Input插件Plugin,还是挺方便快捷的。
按照这个思路,还可以创建listView,ScrollView等一系列HTML Dom元素,然后再在Phaser内操作其对应的div ID就可以了,而至于BUTTON元素则用addEventListerner监听即可。
HTML代码
<div id=‘gameBetZone‘ class="gameBetZone"> ???<div class="row rowPadding" id="rowBet"> ???????<div class="col-xs-3">数量:</div> ???????<div class="col-xs-6"><input id="amount" type="number" value="10"></div> ???????<div class="col-xs-3"><button id="betButton">提交</button></div> ???</div> ???<div class="row" id="rowSearching"> ???????<div class="col-xs-4"></div> ???????<div class="col-xs-4"> ???????????<div class="pendingTxt">搜索中...</div> ???????</div> ???????<div class="col-xs-4"></div> ???</div></div>
PHASER 代码
//MARK:-- create element ???createBetElement: function () { ???????document.getElementById(‘gameBetZone‘).style.display = ‘none‘; // block ???????document.getElementById(‘rowBet‘).style.display = ‘block‘; ???????document.getElementById(‘rowSearching‘).style.display = ‘none‘; ???}// 取得输入框 amount的值this.amountEle = document.getElementById(‘amount‘);this.betButton = document.getElementById(‘betButton‘);me.betButton.addEventListener(‘click‘, myClickEvent, false);function myClickEvent() { ??????????????????????// REMOVE EXISTING BUTTON EVENT; ???????????me.betButton.removeEventListener(‘click‘, myClickEvent, false); ???????????//TODO:sending this value to server; ???????????console.log(‘me.amountEle.value$‘, me.amountEle.value); ?????????????????}
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Phaser游戏框架与HTML Dom元素之间的通信交互
原文地址:https://www.cnblogs.com/apiapia/p/10194922.html