核心代码 :
???????/** ????????* 将ArrayBuffer转化为Base64 ????????* @param {ArrayBuffer} $buffer ????????* @param {smallLib.TYPE_IMAGE_FORMAT2ZIP} $img_ty (默认 : TYPE_IMAGE_FORMAT2ZIP = TYPE_IMAGE_FORMAT2ZIP._PNG) ????????* @returns {string} ????????*/ ???????public static arrayBufferToBase64( $buffer : ArrayBuffer , $img_ty : TYPE_IMAGE_FORMAT2ZIP = TYPE_IMAGE_FORMAT2ZIP._PNG) : string { ???????????let bytes : Uint8Array = new Uint8Array( $buffer ); ???????????const addFormat : Function = ( $base64 : string ) : string =>{ ???????????????const $base_foramt : string = `data:image/{0};base64,${$base64}`; ???????????????switch($img_ty){ ???????????????????case TYPE_IMAGE_FORMAT2ZIP._PNG: return $base_foramt.replace(`{0}` , `png`); ???????????????????case TYPE_IMAGE_FORMAT2ZIP._JPG: return $base_foramt.replace(`{0}`,`jpg`); ???????????????????case TYPE_IMAGE_FORMAT2ZIP._JPEG: return $base_foramt.replace(`{0}`,`jpeg`); ???????????????????case TYPE_IMAGE_FORMAT2ZIP._BMP: return $base_foramt.replace(`{0}`,`bmp`); ???????????????????case TYPE_IMAGE_FORMAT2ZIP._WEBP: return $base_foramt.replace(`{0}`,`webp`); ???????????????} ???????????}; ???????????if( egret.Capabilities.runtimeType != egret.RuntimeType.WXGAME ){ ???????????????let binary : string = ‘‘; ???????????????let len : number = bytes.byteLength; ???????????????for (let i = 0; i < len; i++) { ???????????????????binary += String.fromCharCode( bytes[ i ] ); ???????????????} ???????????????return addFormat(window.btoa( binary )); ???????????}else{ ???????????????return addFormat(wx.arrayBufferToBase64(bytes)); ???????????} ???????} ???????/** ????????* 通过Base64获得图片的纹理信息 ????????* @param {string} $base64 ????????* @returns {egret.Texture} ????????*/ ???????public static getTextureByBase64( $base64 : string ) : egret.Texture{ ???????????let img = new Image(); ???????????img.src = $base64; ???????????let texture : egret.Texture = new egret.Texture(); ???????????let bitmapdata : egret.BitmapData = new egret.BitmapData(img); ???????????texture._setBitmapData(bitmapdata); ???????????return texture; ???????} ???????/** ????* 图片的格式 ????* @author Husz ????*/ ???export enum TYPE_IMAGE_FORMAT2ZIP{ ???????_PNG = 0, ???????_JPG = 1, ???????_JPEG = 2, ???????_BMP = 3, ???????_WEBP = 4 ???}
测试 : egret引擎版本:5.2.6
一,测试环境:
①,将bg.jpg加压到bg.zip,将egret_icon.png加压到egret_icon.zip
②,将2个zip文件加到default.res.json中 , 并且删除掉bg_jpg和egret_icon.png
二,代码(修改了Main.ts中的createGameScene())如下:/=============================================================================/
???/** ????* 创建场景界面 ????* Create scene interface ????*/ ???protected createGameScene(): void { ???????// let sky = this.createBitmapByName("bg_jpg"); ???????// this.addChild(sky); ???????let stageW = this.stage.stageWidth; ???????let stageH = this.stage.stageHeight; ???????// sky.width = stageW; ???????// sky.height = stageH; ???????let $$$zip : JSZip = new JSZip( RES.getRes("bg_zip") ); ???????let $$$buffer : ArrayBuffer = $$$zip.file("bg.jpg").asArrayBuffer(); ???????let $$$base64 : string = smallLib.CommonTool.arrayBufferToBase64($$$buffer,smallLib.TYPE_IMAGE_FORMAT2ZIP._JPG); ???????let $$$sky : eui.Image = new eui.Image(); ???????$$$sky.source = $$$base64; ???????$$$sky.width = stageW; ???????$$$sky.height = stageH; ???????this.addChild($$$sky); ???????let topMask = new egret.Shape(); ???????topMask.graphics.beginFill(0x000000, 0.5); ???????topMask.graphics.drawRect(0, 0, stageW, 172); ???????topMask.graphics.endFill(); ???????topMask.y = 33; ???????this.addChild(topMask); ???????$$$zip = new JSZip(RES.getRes("egret_icon_zip")); ???????$$$buffer = $$$zip.file("egret_icon.png").asArrayBuffer(); ???????$$$base64 = smallLib.CommonTool.arrayBufferToBase64($$$buffer,smallLib.TYPE_IMAGE_FORMAT2ZIP._PNG); ???????// $$$base64 = this.arrayBufferToBase64($$$buffer); ???????//let $$$texture : egret.Texture = this.getTextureByBase64($$$base64); ???????let $$$icon : eui.Image = new eui.Image(); ???????$$$icon.source = $$$base64; ???????$$$icon.x = 26; ???????$$$icon.y = 33; ???????let $$$bitmapdata : egret.BitmapData = egret.BitmapData.create(‘arraybuffer‘, $$$buffer); ???????let _______texture : egret.Texture = new egret.Texture(); ???????_______texture.bitmapData = $$$bitmapdata; ???????let $$$bitmap2Icon : egret.Bitmap = new egret.Bitmap(_______texture); ???????$$$bitmap2Icon.x = 26; ???????$$$bitmap2Icon.y = 33; ???????this.addChild($$$bitmap2Icon); ???????// let icon: egret.Bitmap = this.createBitmapByName("egret_icon_png"); ???????// this.addChild(icon); ???????// icon.x = 26; ???????// icon.y = 33; ???????let line = new egret.Shape(); ???????line.graphics.lineStyle(2, 0xffffff); ???????line.graphics.moveTo(0, 0); ???????line.graphics.lineTo(0, 117); ???????line.graphics.endFill(); ???????line.x = 172; ???????line.y = 61; ???????this.addChild(line); ???????let colorLabel = new egret.TextField(); ???????colorLabel.textColor = 0xffffff; ???????colorLabel.width = stageW - 172; ???????colorLabel.textAlign = "center"; ???????colorLabel.text = "Hello Egret"; ???????colorLabel.size = 24; ???????colorLabel.x = 172; ???????colorLabel.y = 80; ???????this.addChild(colorLabel); ???????let textfield = new egret.TextField(); ???????this.addChild(textfield); ???????textfield.alpha = 0; ???????textfield.width = stageW - 172; ???????textfield.textAlign = egret.HorizontalAlign.CENTER; ???????textfield.size = 24; ???????textfield.textColor = 0xffffff; ???????textfield.x = 172; ???????textfield.y = 135; ???????this.textfield = textfield; ???????let button = new eui.Button(); ???????button.label = "Click!"; ???????button.horizontalCenter = 0; ???????button.verticalCenter = 0; ???????this.addChild(button); ???????button.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onButtonClick, this); ???}
三:结果
①,在chrome下
②,在Launch Wing Player下
注意 : egret.BitmapData.create方法
四:结论
① : 使用eui.Image 直接接收base64(string)不存在兼容问题
② : 使用egret.Texture 可能在某些浏览器上无法显示
本人会持续跟踪给出答案......
Egret之JSZip解析图片
原文地址:http://blog.51cto.com/aonaufly/2165614